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The headset arrived early and I've spend a lot of time with it yesterday, getting used to it. Turns out I've got an iron stomach since I was getting like 2-5 fps on VaM with my Desktop settings and managed to brush it off.

Still waiting on other equipment though.

There is going to be a couple more polls like this about VR / Desktop, interactivity, "graphics quality," of my scenes and performance.

Comments

androinz

I have to say, I was really worried about the performance in my scenes. But I get 30-40 fps on MacGruber's Benchmark scene so I guess the performance of my scenes on VR correlates with Desktop mode.

agentofspectr

Dude.. your stuff is by far the best on here. The expressions particularly, and the life you bring to this character makes her feel real. Thank you for what you do.

androinz

With mocap animations on the horizon, there is going to be even more expressions. I plan on making the usual idle loops long mocap animations and tweak on Timeline. We will see, still need to find out how the tracking works in VaM.

Sinopec3M me

I like your work and i hope you don't get me wrong, but i feel like you focus more on desktop more than VR for example "Before / after" scene in VR you see nothing in the s*x scene but very good in desktop, i dont know but VaM is kinda the go to VR experience, some scenes works fine with VR tho

androinz

I only recently got a VR set. So pretty much all of my scenes, I had no way of testing them on VR. I don't think I'm going to change the way I create scenes in a major way because of VR, but now I can at least test them and make sure they work.