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Hi everyone,

For those that have played the latest update, could you let me know on what you think about the following. Just tick the ones that apply to you. Try not to choose more than 1 option that is related to it (Example Alex Minigame spawns), also nothing is binding it just helps me focus. Also the part about giantess events, there's always going to be more but I want to know if you want more story than just these random events always popping up. I really want to focus on story. 

If you have any other questions/feedback post it below and let me know!

This will help me know what to review and focus on, especially the Alex Minigame as I still have some more plans for it like story, enemies, and bosses. 

Other stuff like the story and the weird intro exists is because I didn't want people replaying from the start and making it feel like a useless story since you'd see it so many times.

Thanks for your time!

Comments

Anonymous

Electronic games are truly the ninth art! I think the story is the soul of a game, without a great story line the game is just an empty shell. So I especially support your idea of focusing on the story. Tsumi Umi Sushi's world view is very grand, so I also want to witness some wonderful stories in the game. Although everyone has different tastes, Tsumi Umi Sushi, as an open world game, can have a lot of content. As long as players make different choices, they can experience different content. There are indeed too few main storyline involved in the current game, and the characters are not very well-developed. In the main line, I think it is entirely possible to add some tiny characters to help Tsumi. The tiny in the main line can be different from them in random events. They are just eaten or tortured as NPCs in random events, which satisfies people's sexual interest. In the main line, they can change some things like Alex this time to help Tsumi fight her enemies. I think this can prevent the main plot from being just the struggle of normal people, and the addition of tiny can also bring GTS elements. The above are only my personal opinions and suggestions. Please forgive my rudeness.

daichi777

Thank you! That was the aim for people to experience and do what they want while it pays the bills so I can then focus more on story and its events later on. It worries me more if I'm making something with a story that is then replayed so much that it just gets overlooked. But getting there now :)

Uwo555

I've been enjoying playing this game and you definitely have something good going on here an I can't wait for the next update! Now, I have mentioned this before but something that I would really love to see in the future which would be more on the evil giantess side, I always liked the idea of having more options that would allow Tsumi to eat tiny citizens or also having the option to take them back to New Phoenix instead incase the player doesn't want to choose the evil option.

daichi777

That's what I was working on for the overworld tinies rework before I started the Japanihon one and Japanihon became a lot bigger than I thought it would. I plan to overhaul the entire overworld tinies to let you do things to them/battle/help etc. Giving a choice makes it feel better and more personal. One of the problems however that I've been trying to figure out for yoinks is on release/doing anything with a tiny that you've picked up after. There is no way to track them, so for instance if you have no tinies in your invent and picked one up who was a male TRF soldier. Then say if Tsumi then chooses to eat one from her invent, or even for the insertion scenes. I can only make the one that appears as randomized. Which means it looks bad if it chooses to make them appear female and citizen lol. I've got a bit to go before Japanihon finishes off anyway.