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Hello all!

It's been some time since we last checked in, and we owe you an update on development progress.  If you're used to our usual pace (at least one update per month, often two), you've noticed that we didn't hit the same stride this time around.  There's an explanation for this, of course.  

Development in December 2021 and January 2022 has been unusually challenging, due to our small team encountering a "perfect storm" of implementing increasingly complex features, coordinating with more people than before, and planning toward the summer early access release.  As a result, we did not hit our estimate of early January for the next major update, and based on what we now know, it would be unrealistic to promise late January as well.  

That's the bad news.  The good news is that we have been making steady progress the whole time and can finally announce concrete plans.  The game will be updated after the next developer stream, on February 6.  This gives us two weeks to wrap things up, which will be enough time to complete and test the features and bug fixes we have in progress.  

The update will feature a patron-exclusive game mode: dynamically generated missions.  These missions will be created "on the fly", with briefings and layouts arranged via code rather than manually authored.  This system is intended for eventual use in campaign mode, where its parameters will be tied to the strategic situation in the campaign - but for now, we thought it would be fun to let supporters test it on a standalone basis as it's developed.  

As we continue to improve and expand the dynamic mission generator, patrons will have exclusive (for now) playtest access to the feature, and we will take your feedback into account for future work on it.

I've attached a few screenshots from early testing in dynamic missions on the new 8x8 km map.  We're excited to bring you this, as well as other improvements and fixes, in the next update!

Thanks again for supporting us and making GHPC possible.

- Josh

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Comments

Anonymous

Take your time guys! We'll be here when you're ready!

Anonymous

This is great ! Take your time, you're doing good stuff guys !

Anonymous

Excellent stuff!!! Can’t wait!

Anonymous

great hearing from you guys, sounds like a lot of exiting stuff in the future... keep up the great work

Anonymous

Exciting times coming than! And don't worry we wait as we understand the difficulties of development plus you deserved a great holiday season! Happy New year!

Anonymous

Hi, awesome work. Thank you guys :-) What area is that in exactly? the 8x8 map? Fulda Gap is huge ;-)

Anonymous

As I remember it from a recent dev stream, the 8x8 area is a generic section of land within Germany that was apparently interesting enough to be used for gameplay purposes. It's taken from near, but not exactly within the gap itself.

Anonymous

Based love it

Anonymous

Hey guys, I am absolutely loving what you are creating here. I have been a professional illustrator for many years, and would like to contribute to your successes if possible- are you in need of any illustrations?

Dgandb

love it! sounds like kinda dynamic campaign in the future?! so excited. i've missed sim games like this with dynamic missions and campaigns

Anonymous

This game is fantastic.

Anonymous

no news