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While I work on the equipment system I'm reworking some other UI issues so that everything is uniform. One of the biggest complaints that a lot of people had was they didn't realize they had to drag items to their hotbar. So to correct this, I'll have the inventory pop up in the middle of the screen, which will obscure Jesse (hopefully) enough to have people interact only within the inventory before continuing their experiments. This inventory also has a much higher capacity and is a lot cleaner, because I'm not trying to make fancy hardly noticeable drawing animations with it. Instead it'll just pop up doing a very quick grow and shrink on entering and exiting, so that it doesn't interrupt game play for nearly as long. Also with the higher capacity (which I doubt I'll ever fill) you won't have to scroll as much (or likely at all). The general aesthetic is also going to be more uniform with the background work that Blade did, so hopefully the whole thing will feel more complete and like one project instead of a collage of random sci-fi things.

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Anonymous

I think my only real problem using it is the fact you have to drag many of the insertables to use them. It's especially difficult when it's windowed.