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So while I was away I've been working on cleaning up the inventory system, and thanks to everyone's suggestions on my last mock-up post I've come up with this design. The first image is just a mock-up of what I plan for the UI to look like as a whole, and the second image is an in game 'final' version. The inventory will consist of a five slot hot bar that will hold any mouse controlled tools and items that the player wants to use. The bottom left will hold three slots for keyboard tools. (This is still up for debate and may change.) The intention is that you can place consumables and toggleable items here. Things like electrostim, 'health' potions, clothing, etc. This may or may not change depending on the direction these types of tools go. This inventory system may take some time to create, so please keep in mind that the next patron build may not have a ton of new content, though there will be at least one new feature for you guys to play with. =)

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Casca Ozy

Ooh. That's great. I'm super looking forward to the next release. That's a pretty UI

Anonymous

looks good, thanks for you work

draite

The top bar is his climax bar. The middle circle is arousal, and the bottom bar is like "How into it" he is. The higher the more "pay off" X3'