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This doesn't look like much as is, but I'm currently testing the possibility of adding other entities that can be attached to the subject. All those yellow marks are individually connected to different parts of Jesse and move with them. In this screenshot I've got 70 entities, which is FAR more then the cap will ever be normally, and it still holds a steady 30 FPS. The entity cap is potentially customizable, so whenever I get around to adding settings players will be able to manipulate the cap just in case. The plan is for entities to fade after a certain amount of time has past, as that isn't implemented yet there is still potential for this to still cause some FPS drops. However as it stands the system is working well. This won't be completed for the next update or possibly even the update after, but it is something that will appear in the near future.

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Anonymous

Now this is something that's going to add a lot of possibilities for tools, though some of the ones I'm thinking of wouldn't fit in if all attatchable entities fade over time.

draite

The reason these will fade is because I'm going to use it for things like wax, or other liquidy type things. Though I could add entities that didn't fade if a tool required them =3