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This is largely a bug fix patch to fix some issues with character creation, encounters and attacks. This should help with a lot of the stability issues. Big thanks to kln on itch for helping find a lot of these bugs. 

I've also added a new set of variables to track modifiers to individual stats Pokemon style. This way some attacks will be able to buff or debuff yourself or enemies. I also buffed the base health of enemies and the player. Please let me know how this feels for combat. I'll continue to make minor tweaks and add new actions as regularly as possible which may throw balance off quite a bit. Knowing how people will help me narrow in on a good balance.

[EDIT] Small patch to fix a bug that caused monster buffs to carry over. This caused the enemies to get exponentially stronger

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