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I ran into a really weird bug the other day. Up until now I've been using [pc.profile[Name]] to reference the player name. But suddenly it's been giving me an error that Name isn't defined. I'm looking into the cause and a solution but haven't found anything yet.

To make up for the delay I'm posting this build which has a new Dev Mode available. When you start a new game it will give you the option to play normally or enter Dev Mode. Don't play normally because as I said it's bugged and will crash.

Dev Mode however opens up options to play level up a character, assign new skills and do some test fights. I'd really appreciate any feedback people can give on the combat system. I've made some pretty big changes to how it works, including increasing the numbers to make things less spikey and adding an initiative system.

How Combat Works:

The player and enemy each select a skill to use. Each skill has an initiative score which determines who goes first. Higher is faster.

Skills are all have a sign that determines what type of skill they are.
Wand Skills use Acumen as their aggressive skill and are defended with Glamour
Sword Skills use Survival as their aggressive skill and are defended with Acumen
Crown Skills use Combat as their aggressive skill and are defended with Survival
Chalice Skills use Glamour as their aggressive skill and are defended with Combat

There have been some other minor changes to how I define skills that are all background quality of life stuff for me. Also note that many of these skills still need to be refined and tweaked. If anything feels off please let me know, it will help me a lot moving forward.

Sorry again for the delay. I'm doing my best to find a solution and the cause of the problem and will post an update as soon as it's fixed.

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