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I've been sick for about a week now, nothing major, just a cold, but it did interrupt my progress on pretty much everything. But I'm starting to feel better and I've continued to move over to GM:Studio. It's taking a bit longer then I'd hoped, Studio is much more strict about it's coding then 8.1, this basically means a lot of stuff that used to work just doesn't now. The biggest changes so far have been to the audio system, which Studio revamped heavily. This shouldn't change anything gameplay wise, but it did mean quite a few changes in the code. Originally I'd been using a Switch Case statement to swap Jesse's expression to match the sound effects. The issue was that originally I was using variables for the cases, and those variables would swap between the regular sound, and a "gagged" version of the sound. Studio doesn't allow you to use variables for the case statements now, so I had to add in case statements for all the gagged sounds as well. I haven't noticed any performance changes (But my new computer is kinda beefy, so this may be a problem once I release the updated version) The original "store" is COMPLETELY broken XD Which isn't a huge loss, but still, it's at least one more thing that I'll need to figure out what Studio is doing differently. On the plus side, Studio seems to interpolate colors on sprites a lot better then 8.1, which is great because now I can have interpolation on, and now have the sprites look like a horrible blurry messy, and also not look like pixelated ass. I hope I can get something out in the next week. It probably won't have a lot of new content if any, but it'll look different and since it's being exported with studio it may function differently. So anyone who may have had issues, those might be fixed. Or worse, I don't know yet. X3

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