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It finally happened, I actually finished a build of this game. This is by no means finished, I have a lot of characters to add, I have to improve the ai, add a bit of polish to animations, add audio, proper menu screens, a story mode, etc. but this is a playable build that I'm actually fairly excited about.

The game is starting to look the way I want it too, and from a mechanical standpoint it's at a place that I'm having fun with. I'm happy with the art style over all, and I think once I clean up some particle effects it look really nice.

So part of the reason this build took as long as it did is because I really want the UI and the game to teach you how to play without explicit instructions. I don't know if that's fully been accomplished and I think it's getting close. So the UI has gone through multiple changes along with several changes in art style.

I hope you guys enjoy this, I know it's a lot in it's current state but any and all feedback would be very welcome.


Controls:
Left Click increases bid amount, dice amount
Right Click decreases bid amount, dice amount 


How to Play:
All players start with 5 dice. All dice are rolled in secret, and one wild die is rolled.

One player starts by making a bid. They select a face value of the die, and an amount, attempting to guess equal to or below the total number of die among all the players that show the selected face value, including the wild value.

The next player can choose to increase the bid, selecting a face value and an amount greater then the previous bid, or the player can choose to call the previous bid a lie. If a liar is called all dice are revealed. If the bid was equal to or less then the total the player who called the liar loses one dice. If the bid was higher then the total number of die the player that bid loses one dice.

Play repeats until one player is left with dice.

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