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Just wanted to post a tiny update post to let you guys know what I've been up to the past couple of days. First, just a little thing, I have fixed that bug with Jesse's energy reaching 0, that caused his face to glitch out. So that will be working in the next build. The big news is that I've started reworking the current SFX system for Jesse, and I've started to cut up and implement the new sound clips. This is gonna probably take me most of the month to implement, but it'll hopefully be worth it, because I've got over 100 new sound effects to implement for Jesse. (For some reference the last build Jesse had 7 sound effects.) This will mean sounds for a bunch of Jesse's different reactions and moods will need to be added. I'll also need to add facial overrides for all of these new sound clips. So it'll be a big update visually and audibly.

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Anonymous

Looking forward to hearing jesse react to more things