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Picaroon is steadily coming along, the basic functions and most of the turn order stuff is functional. Functional and playable are two different things unfortunately so I'm not quite comfortable releasing alpha builds until I have at least a basic UI and screen resolution set in stone. What this does mean is that the alpha should be right around the corner. The first build will only have Kipp as an available opponent but I'll be working to add new characters with each build after that.

Each build I'll also be working to improve the AI which is currently lacking, again it's functional, but definitely lacks a lot of the nuance that I'd like it to have.

I don't have an exact ETA for the first alpha, but I'd like to have something out next week, even if it isn't as pretty as I'd like. Don't expect a masterpiece with this, it's just a very rough bare bones, no polish version to show off the general concept of the game and how it'll play.

With that said, I am also moving, which is a time consuming thing and has been taking up most of my mental processes for the past few weeks. However I don't need to move immediately, so I'll be taking my time with it and likely won't officially move until sometime in late March. The new place (assuming all goes well) will let me stream more regularly, stream with voice, and just be generally more active with streaming, because I'll have some actual privacy.

Just wanted to post a bit of an update to let you all know what's going on and what to expect. I know I'm terrible about that. Hopefully this new game will be worth the wait. Even if it is really ugly at the moment. I promise it'll improve over time. Just like SMS' visuals changed this one will be updated regularly.

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