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Poll

What to code first?

  • A) 8
  • B) 18
  • 2024-02-09
  • 26 votes
{'title': 'What to code first?', 'choices': [{'text': 'A) ', 'votes': 8}, {'text': 'B)', 'votes': 18}], 'closes_at': None, 'created_at': datetime.datetime(2024, 2, 9, 18, 12, 27, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 26}

Content

Hey, all been working on some of the other obstacles in the game, recently I had the platform hazards made and released in a test build and I thinking I basically finish up a more polish and manageable version of  QTE Floor Traps (The Plant Vines) using similar systems I used for the Platform Hazards. Now I am getting ready to work on coding some other things but I thought maybe I get your thoughts on what code I should do next.

A): Code in most if not all the Traps and Hazards that I have planned for the game.

B): Update and Rework the Capture/Punishment system to not only be more manageable to set up, but also include the new mechanics like Endurance gameplay during the punishments.

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