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Okay, so here is an update on that Randomize Trap Room system, based on the feedback I scaled down randomization where the levels have a fixed route, but the trap/obstacle rooms are place in a random order in the route. There are still things that need to be polished and fixed up on. But hopefully I'm on the right track with this set up. Anyway please give your thoughts on the build in the comment section or in the Discords Supporters-Only Channels.

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Anonymous

On my computer, level map and compass(or navigator?) do not work in this Random Room System 2.0 build. In the past builds, it works I think. I'm not sure if it was designed that way or some kind of bug in Random2.0. Anyway I think this feature is still quite useful.