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Hey, all making a small post sense its been a few days sense my last one. Just wanted to mention that I have been making some pretty good progress on the Level randomization, the randomization system take some inspiration from games like Spelunky. As you can see in the screenshots the level is set up in a grid system with rooms premade, when the level begins systems collect the rooms and place them in random locations, along with some rules that restricts certain rooms to only be random to one column on the grid. Along with doorways being placed in proper locations.

I still need to test things out and hopefully many game mechanics are not effected negatively by this randomization. Anyway if all goes well expect a exclusive test build of the randomization in the coming days.

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