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So if you're not on my discord, I mentioned that I was going to try I different method of coding the enemies to the game which does remove some complex mechanics such as chasing the player. However, doing this turned out to be the right decision because removing some complex mechanics in turn made other systems the enemies do much easier to develop since they didn't need to work with those complex mechanics. And in turns in just 2-4 days I was already able to create not 1 but 4 different enemy types (this includes the Wax Dolls). So, since I have the 4 functioning enemy types, I decided to place them in the first level so my supporters can get an early viewing of them. (10tier - Higher gets access now, while 5tier will get access in a few days)

A FEW IMPORTANT NOTES

1- I decided not to tell you what the enemies are on this post, but rather I placed some text in the room the enemies are in, mentioning the name and what they do.

2- While these enemies are functioning, I have capturing disabled on them at the moment for a few reasons. So instead of capturing Yui you'll get a Sound Effect.

3- Currently, I'm using some 8-Bit Sprite Assets I grabbed on Itch as placeholders for these enemies. These will get replaced with Tsinji's artwork later.

Gold-Tier and Higher supporters can play the current build here: https://www.patreon.com/posts/new-private-game-101917002

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