Home Artists Posts Import Register

Content

Hey everyone,

Nothing exciting to show obviously.

Mostly working on code and template stuff along with some tools and instructions on how to write for the different systems.

My next task is to get the new content loading system working. I mentioned this before but obviously the existing scenes are pretty complex already. If I add content by just putting them in the scenes it effects load times but more importantly makes my life difficult.

I haven't worked out the best way to do it so far. Loading stuff into a level isn't too complex but like most things the actual difficult thing is building tools that are actually easy to use.

I was theorizing if I could create a custom file type for loading a character and content. At the moment I still need to place a character in the level / set visuals and once there save that into the scene before running a game build.

The biggest challenge is I don't have any scripts that can control when that content should be visible. At the moment I code that completely by hand. If I want to load custom content into pre-existing levels I need something to detect if and when that content should be loaded. My initial solution still required me to go into a level file and while the content wasn't loaded the link to load content would need to be setup.

This is a path I want to explore for a little bit. I initially thought it would be too complex but it might be easier than I thought. 

Comments

LoveGamesHistory

Hi, sorry to bother you, but I wanted to talk about a program that I use to translate games made in the Unity graphics engine. It's called XUnity.Auto Translate Link: github.com/bbepis/XUnity.AutoTranslator I play your game translated into my own language (Portuguese) I just wanted to let you know if you're interested in officially implementing it in your game, it's free and very easy to use.

Sashi

Thanks so much for all the great work you've been doing. I hope you can figure out how to tackle the issue you're having.