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Hey everyone,

So I wasn't able to find the source of the bug unfortunately. For the moment I've patched in a fix and pulled a bunch of stuff out of the otherworld. The ideas were interesting but with the system prone to soft locking like 1-3 times or leaving you trapped in a weird animation it's not worth the risk.

If I spent more time I could probably find what's going on but as I mentioned last week if I find/change the way events work I may end up having to fix sequences throughout the game. Honestly the area isn't that important to be worth that level of risk.

As a way to relax I created the first pass of some ambient music for the otherworld area. I've included it above if you want to have a listen.

Nothing particularly exciting to show. My next tasks are a bunch of figment fights along with the final boss fight and abilities. I also need to update what happens if you loose the boss fight or other final area fights. Going back to the Dr doesn't make much sense at that point or the secret lab for that matter.

I have an idea of something to do that should work for if you get knocked out at the end of the game that I can revert out of later. 

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