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Hey everyone,

So I've been working on a bunch of different things.

I'm trying to put together what's needed for the Fun Zone area. I'm adding some gnosis tech into the zone along with an energy gate you need to take down. Similar to the caves area.

I've put together animations for the 3 of the enemies in this area.

Along with this I'm looking at adding a new item into the game which is distilled energy.

Distilled Ether (Top Left Item) is a way to gain energy in a combat without loosing a turn. It works very similar to food but will obviously be more rare. I'm planning on how/where to make it avaliable. I"ll probably put it as an item you can get in the caves/gnosis HQ.

It was a little trickier than I expected to make it so you can use an item in combat without making it an action but I've got it working. I think this will help you prepare for certin difficult encounters by stockpiling some energy.

So those are the big items. I got a big lore/text dump from the writers but I need to get all the combat stuff into the Fun Zone and get it working before I can put the post Fun Zone story compontents. So much to do so I"m going to get back to work!

That's all for now I"ll have more updates next week!


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Anonymous

Sounds like the fun zone is gonna be well, fun. Lol. Keep up the good work, looks like it's coming together great!

Anonymous

I liked everything in this weeks post, but my favorite part was "I got a big lore/text dump from the writers." I'm looking forward to the next game update.

Anonymous

Distilled energy is a really cool concept. Maybe it could become a crafted item at Gnosis Labs, made from the pigment dust? Then we’d have a good incentive to go out hunting figments each night! (Besides just getting money)

ABDLCheeks

yeah I was thinking that. Maybe you can craft distilled energy from pigment or sell it for cash and maybe increase the drop rate. I'll have a think