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WIP, BTS, preview of tomorrow's piece.


This one is more BTS than WIP. When I create a scene I usually have the character start at a normal size and in an A-pose, which is a default pose where the legs are spread about shoulder width apart and the arms are at a similar angle as the legs, making them look as though their head is the tip of an A and their arms are the sides. Then I scrub the animation timeline forward a number of frames and pose the character for the piece and inflate her muscles/breasts/body, set up the cameras, and render the final images out. The above image is tomorrow's character halfway between the A-pose and the final pose, with her body also being halfway in-between. I use this method for cloth simulation purposes. If I were to make the girl big and then run the cloth sim, it wouldn't look as though the clothes were stretched over the character.

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