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Regrettably I have decided to shorten the Overwatch project; Angle A will be left out of the final movie. Angle A (full body) is by far the most complicated picture I've painted; rigging and animating it would eat up time I would rather spend on the Braixen x Charizard project. I'm going to focus on the important part: Angle B (closeup).

I am not cancelling Overwatch, all animation for Angle B will be completed, with audio, and finalized to the same standard as usual, but Angle A will be omitted.

If you have any questions please send me a private message ~

Comments

Anonymous

Dang rip but at least you're moving on instead of spending extra time on something that could take forever. If it seems like a bad choice to you might as well move on from a bad thing and head to a good thing! I'm sure the animation will still be wonderful though! That kitty mercy butt 030 snd the cute tail.

Anonymous

What are the confirmed project you have so far? I know Overwatch animation and that pokemon animation.

zonkpunch

Those are the two in progress yes. Nothing's confirmed yet but the one after those two will be something gay

Anonymous

Still looking forward to it! I love your work. ^^

Anonymous

Totally understandable, Zonk. I honestly am more interested with the Braixen x Char animation, so this news is *kinda* good personally... Regardless, your animations are always so lovely, and I'm just happy that you share these wonderful pieces with us! Just please don't overwork yourself, Zonk <3

Silvarion

Rigging and animation is certainly hard work... I can only imagine it being a little more difficult in the 2D realm since layers are a thing on 2D plane. If it is out of reach then so be it, no one is forcing anything! Can't wait for it regardless and am looking forward to the next animation for sure!

opinion.keeper

Well, that's a little disheartening (I was really looking forward to angle A, it looked fantastic), but you gotta do what you gotta do. In the end anything you do is great.