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If you have been following the Discord or the Changelog, you probably already know that I am actually done with R23 and rather than making an early release, I am focusing on shortening my todo list (Although I will begin testing tomorrow, so I might still release early unless there is something meaningful I can do within a day, taking into account that usually between building and uploading, it takes quite some time).

Two of the meaningful fixes I have performed are the one related to the compression which I had to remove due to a warning, but I have discovered that if I ignore the warning, the game seems to get compressed just fine... I tested it a bit, and everything seems to be working fine. So, unless I get some reports related to the compression, I have it restored for the time being.
The other fix is the one related to auto battle.

I was also hoping to fix a reported issue related to saves getting deleted, unfortunately no matter how hard I try to replicate it, it just never happens for me.
There are some active players that have also never experienced this issue, so I am not sure how it occurs, or why.
However, while I cannot fix it properly, I have a solution in mind to try and blindly fix it: Rather than deleting the old save and write the new one, I will make it so that the new save is written with a temporary name (Example: GameSlot006_new), rename the old one (example: GameSlot006_old), then rename the new one once again (Example: GameSlot006), and finally delete the old one as the last step.
This way, should an error occur during one of those steps, losing your save slot is impossible, unless the issue is data corruption during save.
I guess I could also put a few checks, but it is hard without knowing what the issue is for sure.
If you have some information regarding this issue, do let me know!


Finally, while bug hunting I also added three new potions: Elixir, Watered Elixir, and Dual Potion. They will be really useful if you are attempting the Harem route where you will have to face Aisha!

The new potions are added when Cassandra and Daphne join Miach Familia, and a small (non canon) scene will play out to explain how the new potions work, essentially... They will heal a percentage of player's hp/mp, rather than a set number of HP.
This scene is also there to explain why, in the sequel, only those type of potions will be available in the shop.
If you will import your save with old potions in your inventory, do not worry, they will get converted into new ones, so nothing will be lost.


That's all for now! Thanks for reading so far.

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