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The great majority of main quests were designed to be pretty straightforward, either reach the entrance of a floor or reach the end of a floor. Pretty hard to miss, even without knowing the exact location.

However, there were some exceptions such as the quest where Liliruca runs away or the one I am adding on R22, which prompted me to make this change, otherwise you players would need to run around Floor 11 to look for the quest marker which I can easily guess would not be fun.

I had edited the minimap in the past to make the stairs down and the stairs up a different shade of green, and the campfire red; However, since I added more markers (Quests and Events), I thought it would be easier to include icons instead... They are 8x8px so at first there will be a bit of deciphering to do.

I also changed the damage dealing formula for Welf and Mikoto (Liliruca will happen in future), now Welf makes a better use of his strength whereas Mikoto uses part of her dexterity to inflict higher damage.

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