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One issue the dungeon has had is the lack of things to do outside of a few events scattered around the floor (a couple of floors are missing even those) and the main quest.
Side quests have partially fixed the issue, however, a lot of the quests I have in the list are missing from the game still, so that hardly makes a true difference.

I have designed the various floors with puzzles and secrets in mind, surely you have encountered a few "odd" blocked pathes here and there, and while some time ago I did add a secret on the eleventh floor, not much has been done with those... Until now.

On the next release, I plan to start filling the game with Puzzles and Secrets which will grant the player various useful rewards, while giving you the chance to revisit some of the older floors.
New players will instead have a new layer of difficulty as they will need to avoid some challenges, until they get stronger; That is because some puzzles will require steps to be taken on multiple floors, such as the one in the example above.

The first puzzle I have added will unlock the ability for you to learn more than three spells, which is useful only if you have unlocked the Magic Trainer.
The artifact is complete, so is the puzzle, but the last piece actually requires you to visit the thirteenth floor which does not exist yet... I hope to be able to create it by the next build.
I won't rush this as learning more than one spell is currently useless: Without a bestiary you can't know the monsters' elemental weakness, also, once added, spells that require chanting will be far more useful.

That being said, other artifacts will be accessible right away and useful for all playthroughs, such as a pair of boots that might help you catch a certain rare bird... Assuming you are lucky enough to encounter it to begin with.

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