Legacy of Hestia - R11 (Patreon)
Content
Changelog
-Fixed: Blue Pharmacy's mushroom gathering's quest objective marker now disables even when gathering more mushrooms.
-Fixed: Silverback on floor 11 freezing the game.
-Fixed: Playtime display error on new games.
-Fixed: Minor typos. (Thanks Eric!)
-Fixed: "Reason for Betrayal" quest not spawning tokens on floor 7 after patch in older saves.
-Fixed: Journal toggling off uncompleted quests as well.
-Fixed: Dungeon music playing when exiting through an event.
-Fixed: Guild job values not resetting properly when starting a new game.
-Changed: Item name in inventory is now displayed on hover.
-Changed: Endurance's excelia gain has been severely lowered.
-Changed: Hestia Knife's damage output has been increased (depending on the average of your stats).
-Changed: The power of all the spells has been increased, Earthquake's power lowered vs other spells.
-Changed: Explosive Bomb's power has been increased.
-Changed: Floor 10-11 difficulty adjusted around rank S adventurers.
-Changed: Normal difficulty has a maximum of 4 monsters (Requires restart/Console edit).
-Changed: Compressed build size.
-Changed: Escape formula now uses averages (more fair to the player).
-Changed: Stairs token now have the option to stay on the current floor.
-Changed: Attempting to hit an enemy will increase Agility slightly now.
-Changed: Battle events' enemies are no longer random, but manually picked to fit the narration.
-Changed: Dodge roll changed from 1d10 to 1d20 for both player and monsters.
-Added: Abilities (Maximize Magic, Riposte, Feint) with Magic/Ability trainer location + purchasable spells.
-Added: Story Mode.
-Added: Quest "Nemesis".
-Added: 2 Characters (Hermes, Asfi).
-Added: 6 CGs.
-Added: 18000 words (~60 minutes gameplay).
Download Link (Windows - 64 bit)
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Download Link (Linux - 64 bit)
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Download Link (MAC)
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