New character & Story mode (Patreon)
Content
Hermes makes an appearance in a small scene outside of Orario (Spoiler: Asfi is not amused).
Since the last time I posted here, I have been continuing adding the new backgrounds and characters (with Hermes and Asfi being the latest ones), I am not done yet but the progress is continuing steadily.
Due to a recent discussion on Discord (and due to a big drop in supporters, RIP) I made a few changes, with the most important one being the Story Mode.
The story mode is something I have been planning to add since the conception of this project, hence why I managed to do everything within today (although I still need to test everything).
Story mode is considered a difficulty (You pick it at the beginning) and will skip all the RPG elements in order to turn the game into a pure Visual Novel, letting you quickly explore different choices without having to restart over everytime.
It is meant to be used alongside your main save since Story Mode will skip on some content related to the dungeon or RPG aspect, that is unavoidable but it is nothing major.
Other changes:
-Normal difficulty has now a maximum of 4 monsters appearing at anytime (editable through console).
-Floor 10 and Floor 11's difficulty has been adjusted around rank A/S adventurers, so if you had a bad time on these floors during R10, try again on R11!
-Hestia Knife's power, alongside the spells and explosive bomb, have been increased in power. Now you will truly feel the difference when not wearing it.
If you have any feedback or things you would like to see changed/added in the game, do let me know!