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I made a few changes to the event I have hinted to in my previous post, the previous idea was to have the Nekoya Door spawn randomly on Floor 10, 11 or 12, but it did not make much sense (Too short of a distance) and I am sure it would have been annoying from a player perspective as well.

I was also thinking of making a similar event to Overlord H's, but from Bell's perspective, however I realized having an Ainz-cameo as first event would have not been as good as having a more talktive character to introduce the Nekoya Restaurant.
It was quite fun writing a confused Asia, alongside a confused Bell (+Liliruca, if she is with you once you enter the Restaurant).

Making those changes (new writing, having to do sprites, and so on) took more time than planned, but the game will suffer no delays since I still have a little over a week to finish all the rest I have planned for this build. I am also content with the change I have made since the newly added floors will have each their own purpose:
Floor 10 will be featured in the main quest, Floor 11 will have the Nekoya Restaurant door, and Floor 12 will be the last upper floor before moving to the middle floors that will work differently.

With hindsight, I also made a tiny progress for my next project as well (the DxD game) since I will be reusing that Asia sprite.

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