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Changelog:
-Removed: Hestia's boobs sprite (Changed to CG instead).

-Fixed: When Hestia updates your status, the result will no longer print over 1500.
-Fixed: Various typos (Thanks ErrorCode and RayAsher)!
-Fixed: You can no longer rollback from the Log when rollback is disabled and you are outside the dungeon.
-Fixed: Ration's description has been updated to reflect the latest changes.
-Fixed: Battle actions will always stick at the center of your screen now.
-Fixed: Explosive Bomb works now, but Flashbang and Smoke Ball have been kept purposely disabled for the time being.
-Fixed: Player's turn is no longer skipped when rolling critical failure on an AoE attack.

-Changed: Spells were made stronger, and MP gained from magic has been halved.
-Changed: Battle system has been overhauled to include Music, Sound effects and Visual effects.
-Changed: Cathedral's indoor map has been redone and backgrounds have been re-rendered.
-Changed: Sky backgrounds (Day and Afternoon) have been redone.
-Changed: CG 4 has been re-rendered.
-Changed: Minotaur sprite has been redone.
-Changed: Hephaestus sprite has been redone.
-Changed: Journal has been completed (Sounds and Quest Tracking).
-Changed: Job requests at the guild translate on hover.
-Changed: Excelia's gain lowered from 12 to 9 in order to cover for food bonuses (which is a +3).
-Changed: You can walk forward by holding the W key now.
-Changed: Battle action icons have been increased in size from 32px to 64px.

-Added: 8 CGs.
-Added: Difficulty setting at the beginning of the game.
-Added: Hostess of Fertility Location with the possibility to eat once a day (Excelia bonuses).
-Added: Arm Wrestling and Drinking minigames.
-Added: Achievement System.
-Added: Companion actions during battle (Hold Shift and left click an item).
-Added: 7500 words (~25 minutes gameplay).


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Download Link (Linux):
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Download Link (MAC):
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Comments

Ditto (edited)

Comment edits

2022-03-01 05:29:02 Fixed: Explosive Bomb works now Maybe it's just me but they still seem off... So the first thing I did was rush into the dungeon to take out a large swarm of monsters and they all got blown to bits :D However the battle didn't end, it spent 5 minutes calculating the loot but even after that it didn't close, so I ended my turn waiting, then Liliruca took over and I'm assuming I broke her A.I. since the game froze up lol... It's funny because I just blew her mind :P Appears to happen when the enemies are of decent size (Greater Than 2) and Liliruca can't/doesn't want to auto kill them. Maybe the game isn't registering the large group getting wiped out? Escape doesn't work when there are no enemies to escape from... Dining at the Tavern activates the Drinking Minigame. Clicking on Bell still says I'm at the end of R8 and won't let me sleep. Kinda small but if I hover over the bag it says "Inventor" instead of "Inventory" Dungeon Exploring is so much faster <3
2021-12-01 15:18:35 Fixed: Explosive Bomb works now Maybe it's just me but they still seem off... So the first thing I did was rush into the dungeon to take out a large swarm of monsters and they all got blown to bits :D However the battle didn't end, it spent 5 minutes calculating the loot but even after that it didn't close, so I ended my turn waiting, then Liliruca took over and I'm assuming I broke her A.I. since the game froze up lol... It's funny because I just blew her mind :P Appears to happen when the enemies are of decent size (Greater Than 2) and Liliruca can't/doesn't want to auto kill them. Maybe the game isn't registering the large group getting wiped out? Escape doesn't work when there are no enemies to escape from... Dining at the Tavern activates the Drinking Minigame. Clicking on Bell still says I'm at the end of R8 and won't let me sleep. Kinda small but if I hover over the bag it says "Inventor" instead of "Inventory" Dungeon Exploring is so much faster <3

Fixed: Explosive Bomb works now Maybe it's just me but they still seem off... So the first thing I did was rush into the dungeon to take out a large swarm of monsters and they all got blown to bits :D However the battle didn't end, it spent 5 minutes calculating the loot but even after that it didn't close, so I ended my turn waiting, then Liliruca took over and I'm assuming I broke her A.I. since the game froze up lol... It's funny because I just blew her mind :P Appears to happen when the enemies are of decent size (Greater Than 2) and Liliruca can't/doesn't want to auto kill them. Maybe the game isn't registering the large group getting wiped out? Escape doesn't work when there are no enemies to escape from... Dining at the Tavern activates the Drinking Minigame. Clicking on Bell still says I'm at the end of R8 and won't let me sleep. Kinda small but if I hover over the bag it says "Inventor" instead of "Inventory" Dungeon Exploring is so much faster <3

winterfire

Does the bomb issue happen everytime or only sometimes? I'll give it a look later. Bell saying it is the end of R8 is normal since R9 only added side stuff and overhauls, the main storyline will be continued on R10

Ditto

It's intermittent though I'm still testing it. Seems I can trigger it more on floor 9 given that the enemies spawn in groups more and Lili doesn't like fighting them. https://mega.nz/file/bB8QHaQJ#foX7sXKl9zyBOWWMIojuNVAPHFzRKBroeMRB98Mdceg

Ditto

For the drinking game knowing how many Valis the player has during the minigame would be nice since it's an endurance of the wallet.

winterfire

Valis after the beginning are not shown on purpose, since it is a drinking game and your valis amount can go negative (in debt).

Ditto

Perhaps just hide the cost then since it's a competition and damn the consequences until the player sees the tab. Not too many drinking games were I remember them saying how much each beer is while playing. Don't know but seeing the price throws off the rhythm of "Drink, Drink, Drink". Then again Chrono Trigger just had you mash A as fast as possible, Fable I think made the screen get distorted after so many, messing with the choice selection might be a fun way to show impaired judgement. Would be more interesting if it was a test of skill. Dependent on how it calculates the rolls I could have just seen drink until done so throwing in some risk for Bell would make me more inclined to risk drinking more instead of drink until won. Having the girls cheer me on would be nice and the fear of them seeing me puke would be funny.