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Changelog:
-Fixed: Restored "The Chienthrope girl" quest which I deleted by mistake.
-Fixed: Waypoint in Floor 7 and Floor 8.
-Fixed: Rollback adding multiple spells (Finalized choice after choice).
-Fixed: Exiting the dungeon will no longer return an error regarding the gallery in the log.
-Fixed: "Magic Mushroom" quest not completing successfully.

-Changed: Added a small delay when advancing turn, but only to monster attacks, so you can see the turns advancing but everything will happen still quickly.
-Changed: Mind Down state will now make you vulnerable to monster attacks.
-Changed: Unavailable locations are now hidden (as opposed to being locked) to free up some space.
-Changed: When attempting to use an item in the wrong situation, a message from Bell's perspective will display.
-Changed: Some locations were made available only during day.
-Changed: Demeter sprite has been redone.
-Changed: Warning of having reached the end of a build has been moved to Bell's objective view.

-Added: Quest "Middle floors disturbance".
-Added: Orc monster, and its drop item.
-Added: HP Bar Depletion Speed Setting.
-Added: Guild Location, Market Location, Demeter's farm location.
-Added: Farming Minigame.
-Added: 5 Items (Monster Lure, Morbul, Flashbang, Smoke Ball, Explosive Bomb).
-Added: 5 Job Board Quest.
-Added: 9 CGs.
-Added: 12000 words (~40 minutes gameplay).

 

Download Link (Windows - 64 bit):
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Download Link (Linux - 64 bit):
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Download Link (MAC):
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Comments

Ditto

Guild is nice but if Bell can read the job request then why not translate the job request flyers? It's small but it would also save a click. I didn't see the option to use Explosive Bombs in battle. When I was delivering supplies to the 9th floor I was able to gather more Magic Mushrooms even after the quest was complete. Seems it's stuck as further revisits have I can keep gathering them... It would be nice if I could assign roles to the A.I. party members. Liliruca misses on most of her attacks in the lower floors and if I can't train her to be better switching her over to drip feeding me mana potions when needed would be a better use of her turn.

winterfire

Despite the extra click, I like the look of Danmachi's alphabet, it gives you an alien feeling and reminds you are in another world. All quests are also manually made and only 3 at a time will show, so at most you will waste only 3 clicks before having to decide which one to do. I think I may have forgotten to implement the bombs, what happens if you try to use them from the inventory? Assigning roles to the AI Party members is actually a nice idea, I am not sure how I will implement that yet.

Ditto

Just seems like Bell can't read :P Though I guess it has a feel to it but it's just a bit annoying when quickly glancing over available quest. Maybe subtitling the title or an option to toggle it. How can I access the inventory in battle? Most options just have icons to click on. Outside of battle accessing it from the backpack gives: This would be useful during a battle... Nothing I can do with it right now.

winterfire

If they do not appear in the battle, I forgot to include them. I'll fix that on R9! As for the quests, I will try to think about a way to solve the issue... Perhaps I can dynamically switch font from Danmachi's alphabet to a real alphabet on hover.

Eric Loken

The exclamation mark for the mushroom quest is still there. Although this is R8 still, so don't know if you fixed that in R9. Also after I completed the quest to find the Rat and got paid, two of the same quest appeared on the job board, and I had the option to complete them... I didn't try so I don't know if I could have turned that quest in all day or not.

Eric Loken

I just checked my save, and the job board is clear now. Not sure if I progressed a day or not as I'm at the end of R8.