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A few days ago I have finished writing the whole dialogue for R5, ending shortly after the introduction of Lili, and since then I have been adding it to the game along with the backgrounds, new character poses, CGs, and so on.

Speaking of character poses, all the new character sprites have been added following your feedback based on this poll results: https://www.patreon.com/posts/54381228
So thanks for voting! The old sprites will be redone as well in future builds.

One of those backgrounds is actually animated, making it the first animation in the game which made me discover an issue with the way I set the resources management...
The way they were set was ideal for slower machines/mobile, but since the game is not a pure VN, and it features quite heavy scenes already (such as the Daedalus street), these settings did not make much sense (other than breaking the animations).
The changes might make the loading slightly longer (less than a second longer), depending on the scene, in most cases you should not notice any difference although more in-depth testing has to be done.

That being said, as I have already hinted at in the discord, Eina fans will surely enjoy R5: It features a very special scene with her, a mini date (CG preview) and the beginning of her route which requires a save where you do not show romantical interest towards Ais.

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