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In these past few days I have began writing some scenes for Overlord H - R48, which is going to be the last release of the game.

Without spoiling anything about the ending, I can say that each character will have a last scene before the credits roll.

It is very unlikely that I will manage to make so many scenes alongside the ending in a single month, so the release date for the last build is going to be on May.

 

Overlord H has been a long journey which started all the way back in August 2019, and after almost two years, I am very excited to see it being completed.

Back then I would have never thought I would continue the game past the introduction of Clementine, but thanks to everyone's support throughout the years, it got as far as it did, so... Thank you, everyone!

 

I have been asked a few times in the past what is my next project going to be, and while I was not sure back then, I finally have the answer:


LEGACY OF HESTIA

Legacy of Hestia is going to be a DANMACHI parody, featuring a similar style to Overlord H as well as similar features, but with two major differences:

  • The first, as shown in the screenshot above, is a going back to a more classic Visual Novel look by having actual backgrounds rather than a basic top view of the map without furnishings like in Overlord H.


  • The second will be the introduction of gameplay elements: A RPG dungeon crawler system that follows my understanding of the rules of DANMACHI's lore as closely as possible.


I am also looking into improving the game's design from what I have learned over the years with Overlord H, for instance: Rather than making a world map, I would like to make a single screen where you will get to pick the woman you want to pursue for that scene.
This is, however, just an idea.
It is very likely the game will change once I get some feedback much like it happened with Overlord H.

 

For those who do not like DANMACHI and would like to see more Overlord instead, do not worry!

I plan to make other Overlord games in future, possibly with gameplay elements depending on the feedback I will receive on Legacy of Hestia, so keep an eye out for those!

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