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Just in case you've missed what has been going on, do check out at least this post to have an idea of where were sitting currently.

Assuming you're aware, our video trailer wasn't quite up to quality with what I felt comfortable with for presenting the game. Alongside some troubles with the whole editing of it, making it feel like the process wasn't going to reach a conclusion that felt up to expectations.

So moving on, we're currently looking for a video editor to hire and have them make the trailer. I'm in the middle of waiting on getting replies back from one of two people to see if the details and everything seems fine by them. If everything goes well, we'll have someone working on the trailer here soon.

I did have another person I reached out to about the trailer and sadly they weren't comfortable with the content behind the game understandably.

So to keep everyone informed, we're in the process of finding a suitable video editor and emails are being sent out to those I'm coming across. I hope that by early next week, when I make another kickstarter related post. I'll have some good news related to this and get a rough idea of their expected turnaround on finishing said trailer.

With that said, moving onto the kickstarter launch and when to expect it.

It's hard to say exactly right now, as I am waiting for a video trailer before we decide to launch our kickstarter. We will of course keep everyone informed and ensure there's plenty of heads up way before our expected launch date to make sure everyone interested can have proper time to prepare.

Right now and this is just my guess without knowing how long it'll take on the video trailer yet, so this isn't 100% confirmed. But I'd say to be safe for now, don't expect the kickstarter launch until the end of September. (Again that is rough, it could be sooner or delayed further.)

It'll mainly depend on the turnaround finish time the video editor is known for, before we have a more solid set in stone launch date.

Once again, sorry to those who have been waiting for our kickstarter for a long time now. We want to give this our best shot and see how to proceed based on how well it goes.

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