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Today marks the last day for May, yet again another month flies by before my eyes! I'm very happy with the results for update 0.11 for how smooth it was to export and have it released on time, something that sadly the last few updates have had small bumps in their path causing slight delays by a few hours or so in the past. (hopefully this is a sign things can stay smooth and ahead of schedule from here forward :P )

Anyways I have two things to mention quick before I chat any further.

(1) Download update 0.11 reminder!

If you're a $5 supporter or higher, please be sure to download the newest game update that was released yesterday if you haven't already! (This is part of your reward for May, don't want anyone to miss out on it before patreon tries charging for June.)

Download your version of the game here! <3 (god mode post has links in this post for $10 supporters as well.)

(2) May's poll results!

The theme for May's poll was asking which girls everyone would like to see receive their first part of their route stories added, as we're really close to the moment when players will get to choose a route.

Of course all the girls will have their routes done, it's mainly a concern of priority of X or Y girl first for this update, then move on from there.

So it was a pretty interesting poll to check on each week, as the girls fought over very closely which ones would be focused on first. The first few girls routes we're going to see added should be as follows, this is a rough guess by the way in terms of how much route parts will be done.

Nova=/=Miki (tie breaker, both will be done first) > Juliet > Heather. (it is possible a 5th or 6th girl might be able to have their route part added as well, depending on time and if so. After Heather > Erika > Rachel=/=Lola. )

The tie breaker for Rachel & Lola might have to go head to head on a small poll for when it comes closer to their time to be added. :P

(3) Kickstarter news moving into June.

As many of you are aware, we're looking to launch a kickstarter to help mainly cover the base costs for the game. (not that monthly support from patreon isn't enough, but rather this can be a huge help towards adding more as we go along if we continue gaining support from both platforms.)

Now considering there is a lot of crazyness going on in the world, it's hard to really say or assume if people are having major money issues or other personal issues to deal with. We'd like to make our monthly poll in June focus on asking everyone what your plans are for the kickstarter launch.

This isn't for us to focus on how much support we'll get from our followers and supporters here, but rather making sure that if we plan on launching the kickstarter by the end of June or very early July. If there's personal issues that anyone is dealing with that might cause you not to be able to support the kickstarter, while wanting to be able to, but due to personal stuff the timing isn't perfect right now, etc.

We'd like to launch fairly so that everyone knows what to expect and offer a good chance for everyone to be able to be part of it for either simply the support, rewards, etc. So do keep a look out, as this poll will be up by June 1st or 2nd. (it'll be pinned)

(Ending post)

With that, we're at the end of things I wanted to touch on before we move into June.

I'd like to just mention thank you to everyone for the continued support in May and if you choose to support us leading into June! We managed to hit our $700 tier goal, which if we can keep funding around this moving forward.

I am already speaking with a music producer/composer and the behind the scene chats about getting the soundtrack for the game done is in early progress. Just to touch on the details, the planned tracks are 14 total uniquely made tracks for the game. Each ranging around 2 minutes to 3 minutes in length, now I'm very open about how we spend funding for those who have been around longer. (I feel it's only fair we be open about where and how we handle funding from everyone's support.)

Music is much like art in regards of pricing can vary, that quality can vary with it. The rough total pricing for 14 tracks of music we have planned, is going to cost us about 1200-1300usd. This is of course being split up, so that our goal would be to have 3-4 tracks done per month until finished, as we're not looking to use 100% of our funding right into that. :P (we have cg scenes that need pushed still and bg art of course!)

The main goal with this is to have at least the main game's theme done in June, which will be used for the game's trailer video that we plan on having done in late June in time for the kickstarter. (of course the game's main theme plays in the game too) Depending on our funding received in June, we'll look into requesting a 2nd or 3rd track done to be targeted to be added in update 0.12 for June.

Anyways, I've rambled on long enough! :P Be on the look out for our 1st news post in June by the 2nd. It'll cover our expected plans for what content we'll shoot for in update 0.12! ^^

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