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I promised you another spelljammer a few months ago and it's coming time to deliver. I've drawn an early-game spelljammer and a mid-game spelljammer, so this will be a big, late-game ship for high-level players. I've got five ships in mind and I'll let you decide which one you want.

As with the other spelljammers, I won't stick to the original deck plans, but I will keep the ship's unique features and try to stay true to the spirit of the design. Still, the original plans are included below to give a general idea of the layout. Feel free to discuss your choices in the comments.

Triop - Specs/Deck Plan - A big battlecruiser with lots of weapons and all the space the party will want. Highly classic.

Whaleship - Specs/Deck Plan - This is the largest option, but it's designed as a cargo and passenger liner. I'll draw armed and unarmed versions so you can use it either way.

Great Bombard - Specs/Deck Plan - A huge gun with a ship attached to it. The A-10 Warthog of spelljammers.

Turtle Ship - Deck Plan - A spacious ship with good weapons and fantastic armor. 95% of parties will name it the "Zaratan." 

Battle Dolphin - Specs/Deck Plan - This ship's most notable feature is the shuttle docked on top of the tail. With two spelljamming helms, both can be flown at once.

Comments

Anonymous

Will you be maintaining the flipped gravity deck plans, or will the map be down-is-down?

milbysmaps

I will, but I don't think it'll change how it looks too much in most cases.

milbysmaps

I'm going to draw both the Whaleship and the Great Bombard. I think they'll make great maps and the Great Bombard will make a good naval ship for the DMs who don't spelljam. I'll do the Whaleship this month and the Great Bombard in a few months. Hope that sounds good!