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Some feedback after a while to talk about the new building system! Basically it's going very well and it's clearly more satisfying to build stuff UwU


Building

The system is easier to use and it's kinda fun to try different buildings. So far it supports multiples tilesets, though I only did a ugly brick one so you can see how it works. But I'll take the time to make a sexy one with its own floor and roof versions!

I also found a way to force the NPCs to use the floors and avoid the mud. So now they run on the paths the player built, and in the future it's gonna be possible to make doors to filter the NPCs or lock areas!

For that I'm using a customized version of one of Unity's experimental package (link here). Shortly the navmesh is rebuild whenever I want, calcultating also the areas (more about it here).


Schedule

I now have a roadmap to follow: https://open.codecks.io/riskysanctuary 

I promise I'll start to post more about the development, but so far I'm super excited about the future of the game XD I can't wait to finish all the hard coding part and dive into the animations, the 3D assets and the quests!!

My next big milestone is the 31th of this month (it's gonna be hard, motivation!!!). I'll post the first ongoing build, a desktop version for PCs only though (for Adept $5 only).

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