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A paper version to playtest the card game core mechanisms.

The main features

- more than two players
- deck building/selection before playing
- simplified cards
- 3d animations in the background
- kink system for bonuses

The goal

Basically it's a mix between turned-based combat and a collectible cars game.

The kink system should allow the player to build better decks to complete a specific level easier.

About the goal, all players must simultaneously fill their desire jaug to gain an orgasm. If one doesn't fill its desire at the end of the round, all the players lose.
And to complete a game they have to get 3 orgasms.

The playing order might even change during the game, and cardsay have specific effects for more fun (also I can reuse the animations).

Testing

Right now I'm programming the card game core systems, then I'll test it a lot during the next week. Hopefully I'll be able to publish a build, without the sex animations first, but featuring a basic version of the card game.
And when I say basic I mean placeholder UI, no deck building and crappy AI to play with.

Update

The good thing with all the ideas for the new game is, it's gonna be super easy to publish update with new content. Once I finish the whole programmation stuff I will focus on the art, the level design and the story content! But it's gonna be a looooot of work.

Exciting UwU!!

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