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            πŸŒ± ------------- ground planning / route testing -----------------🌱 


1. I switched out this bridge for a different one I have , I'm not sure if it's walkable or not though but it matches with the concept for the area

this tree blocks sims from getting to that upper hill and I really don't want to move it, I will remove the campfire though and find a work around...I need all the tall pines to stay towards the edge

this area isn't letting anyone walk through it but luckily it does with the paths. i think it's flowers or grass blocking that route.. but I need to fix that whole open area so they can explore it .

sims did not cut through those flowers , but went around the tree to the spot i clicked..the flowers might not be walk through..I'll have to replace them if not

sim is choosing to walk the whole shortcut way around to the other side instead of THROUGH the forest. maybe i need to add invisible fences? for some of the hill areas to keep the travel trail inside the lot ? this is toooo long of a walk on the outside of a 50x40 smh I need to make a slope here where the fence breaks for sims to leave and enter the lot that im not playing..or a designated entrance? what do you think?

sims chose to moon bathe here..might need to make more designated areas for this activity since they do it autonomously as well as picnic , hanging out sitting on the ground..i saw some teens doing this I might plan for more open spaces I don't want sims laying under rocks or off the grounds. sims use the log but will cut out of it to go right and then not go up the hill even though its quicker? so the hill needs to be lower, smoother..

this dip in front of the log is blocking the path to go under it..and none of the machete knives for the jungle vines are able to be equipped SMH should there be a merchant kiosk for that? or advise everyone to buy those before entering the forest? there are a few placed around 

I have no idea what texture this is for the land but it's an override you won't need to worry about it. sims can fish wade & play in the creeks and ponds

even after teleporting still can't move to these areas.. im gonna have to smooth and elevate more of the higher and mid areas too..

so many small areas that are just not reachable unless they can fly or jump lol! and sims don't do either of those so I'm gonna have to adjust these areas because they should be layered but also accessible 


even some plants are not walk-through. I wish all the ground vegetation and foliage plants were walk-through!! I even found this issue with some of the foraging plants, most of the floorplan had to be adjusted and change because sims simply cannot route around them the footprints are too big and it's too much to even contact creators to ask if it's ok if I remove footprints and adjust routing for a build. 

I feel like overall I went too ambitious with some of the design for my original idea..having to adjust as I find which areas are not reachable and which are. It's not bad as with anything the prototype will never be the same as the final result. I will post updates next of area names and when I start adding harvestables and other filler gameplay items next! I hope ya'll enjoy this process 


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