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Hi Space Adventurer!

It is time! The stinky goat has finally been unleashed!

You can kick his ass here: https://www.patreon.com/posts/88403731

Goat Enemy

This little stinker is definitely a step up from the kobolds. They are fast and dangerous! We are still tweaking these, but keep in mind that you will face these enemies on the second planet where the learning curve has gone up a little bit. You’ll also have more upgrades by the time you meet them.

But for now, we hope you have fun pummeling them and getting your, uh, revenge! ^w~

Where to find them: In order to get to where the goats are hidden, you have to find enough Rift Crystals to stabilize the rift in the City Ruins!

Walkthrough: Here's a walkthrough on how to get all 18 of the crystals (for $10 patrons and above): https://www.patreon.com/posts/rift-crystal-88970605

Kobold City Ruins

We have expanded a great deal on this area! We hope you have as much fun exploring it and finding the secrets as we had building it.

Can you find all the Rift Crystals and discover what this new Rift is all about!?

(HINT: To make it a bit easier, we have hidden more Rift Crystals in the area than you actually need to open the portal! But if you're up for a challenge, try to find all 18 of them!)

Map Screen

The map screen has been completely recreated from the ground up! It is heavily inspired by the map style of games like Ori and Hollow Knight. We think it makes navigating maps easier, as the shape of the area gives you more information than a bunch of colored squares.

You can also set your own pins now! Click a pin again to cycle through images.

Deflected Projectiles

A smaller but interesting change is the way deflected projectiles behave now. We want to expand on this mechanic and make it more fun. Try hitting kobold bombs and other stuff and see what happens! This should make fighting enemies that use projectiles and throwables way more fun and rewarding!

We hope you have fun with this latest installment. See you in the next roundup where we will talk about the next steps forward!

And again, thank you all for the kind words and support for Kincaid! You’re truly making this journey a blast for us! <3

Cookie & Bunny

Hotfix Changelog

  • Added new player animations for ziplines
  • Added missing Rift Crystal, bringing the total up from 17 to 18 (only 12 need to be found to open the Rift still)
  • Added showering couple without Kincaid to “Naughty Villagers” gallery entry
  • Pause menu and Map Screen no longer pause the music - Instead the volume gets lowered a little bit
  • Bridges now support multiple objects and not just Kincaid
  • Fixed a crash that happened when you opened the Naughty Villagers gallery option
  • Fixed a bug where sliding in tight spaces would glitch Kincaid into unfinished areas
  • Fixed small visual issue with zipline vines
  • Fixed respawn position in the big room (bombers, vines)
  • Fixed cutscene issues (Kincaid moving wrong, showing the wrong sprites, etc.)
  • Fixed Akamai’s scene not playing the right music
  • Fixed a missing save spot icon on the map
  • Map Icon position now is saved in the save file
  • Fixed unstable rift cutscene allowing Kincaid to still move around
  • Fixed a bunch of sound configuration issues
  • Fixed defeated slime taking unlimited hits from Kincaid’s punch
  • Fixed dangling blocks getting cut loose taking Kincaid down with her, making the player miss important ledge grabs.
  • Fixed collision issues when going down ladders and trying to pass through jump-thru platforms
  • Fixed a bunch of small visual issues in the new levels where edge tiles have been missing
  • Fixed annoying insect enemy being on the wrong layer and giving away secret areas
  • Texture Atlas optimizations
  • Fixed main menu and CG viewer not playing music
  • Fixed Kincaid able to shoot under water without the upgrade

Known Issues

Some people reported issues with controller and keyboard rebinding. Unfortunately we weren’t able to reproduce any of these bugs. We’ll be in touch with people to figure this one out.

Comments

Sam Jam

yeah i gave up couldn't fine anything ;w;

declon james

I found them after you get 12 rift stones in the ruins, just keep going to the right of your screen after you get the plushie

Adequin

Does anybody know how to get out of there? I don’t seem to be able to leave

cookiedraggy

You mean the goat area? There are three levels with them. On the last level, defeat all of them and another rift appears. ^^

Anonymous

Are upgrades or abilities no longer a thing? Or am I just not finding them?

cookiedraggy

They're still going to be a thing but we'll space them out differently over the three planets. ^^ Not added back in yet since we started the map overhaul

Anonymous

I adore the goats, and love the way they bounce off of each other, having had two of them effectively double-jump by colliding mid-air. It makes them unpredictable in an interesting way.

Anonymous

hey, im on the part where i get the toy from the guy after clicking take me to the new stuff and idk where to go from there. Help.

cookiedraggy

You can try talking to the shaman to get another quest and then use the elevator near the mason to explore the new area. ^^

Noobie

I did the shaman quest on a new save file before doing the mason quest, when I talked to him he told me a finished his quest, and to meet him in his hut for the toy, but when I do in he isn't there. Also, I did the rift, goats, and new planet preview, but I remember there being m,ore stuff in this game (scenes with other kobolds, etc.) Has it been cut besides the viewing gallery?

Akaire

So I got to the goat area but I can't actually move when I get there

cookiedraggy

The old content is still in the process of being put back into the overhaul. It shall be done soon, tho! ^^