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Weekly Roundup - 06/16/2023 - He’s is getting really ram-bunctious!

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Hi everyone!

Animation work is progressing smoothly and the goat enemy is having a grand ol’ time headbutting Kinny, kicking her in the face, jumping around and just generally being a little bit too rambunctious!  Quite some moves he has developed and he isn’t even fully animated yet!

The Lewd Boy

Making steady progress on the animations. Here's a little preview!

I updated the sketchpack with the latest progress GIFs as well!


The Rude Boy

The goat might be our rudest boy yet! But I will let you be the judge! Here’s some early gameplay footage:

Before you get worried about difficulty, please keep in mind that this is just a test setup for the raw attack patterns! We haven’t really tweaked any of the timings yet at all.

We’re also not yet sure if we’re going to give him all those moves in one enemy or if we’ll divvy it up into enemy variations. I could also see a strong version of him being used in a mini-boss fight!

We also noticed that his agility also pairs well with the more simple attack pattern of the first bear variation we made. Once you get used to the goat’s combat rhythm, the bear attacks add an interesting layer on top of fighting the goat.


Haven Update

We’ve received new updates to the Haven tileset. We’ve moved from concepting the visual artstyle for the base tile to producing the core chunk of tilesets and the background. We should have some early gameplay footage pretty soon!


Updated Status Report

The status report has been updated to better reflect what we are working on. New minor enemies and Kobold Boss overhaul have been pushed back in favor of working on the new major enemy. Map system and water remain unchanged, tho!

Until next week!
Cookie & Bunny

Overall Status Report

Upcoming Build Tasks

  • Goat Enemy: Prototyping attack patterns & Working on lewd animation
  • Map System: Base system done. Working on visual artstyle.
  • Water & Water Effects: Sketches done. Deciding which ones to go with.
  • New Levels
  • Further visual & audio polish

Long-term Projects

  • New Major Enemy: Sketching & Concepting
  • New Soundtrack Additions
  • Haven: Refining core tileset

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Comments

Donastray

I could see this goat being an issue in larger numbers - even if each goat only uses 1 attack, trying to wade through 3 shots fired while a second goat tries to kick you to death seems like the limit of what someone could reasonable do, vis general walking around/enemy placement. I imagine a boss that is 1 goat doing all 4 move sets would be a "good boss enemy" though. Later extra boss version, he gets a move to split into 4, and each uses one move, but they are all attacking simultaneously, before recombining. absolutely lose your mind dealing with that mess XD

cookiedraggy

The three bullets aren't really an issue because you can jump over them or cover them all in one roll! But as I said in the post, lots of balancing coming. The fast beat by beat attack pattern are just for showing him off in the prototyping stage. ^^

Mavrick

I'm really enjoying seeing the game get built and brought to life. It is wonderful that you listen to the community and talk with us. I really think that is what sets game designers appart, the ability to listen and respect the community, as well as keeping your standards for the game. Keep working hard. Thank you times infinity.