Weekly Roundup - Week 47 (Patreon)
Content
Art Packs
- Kobold (4K Illustrations + Pixel Art Animations)
- Slime (4K Illustrations + Pixel Art Animations)
- Wolf (4K Illustrations + Pixel Art Animations)
- Kincaid Original Soundtrack Pack (6 Songs)
- Flight Instructor Scene (Pixel Art Animation)
- Lewd Kobolds Pixel Art Pack (4x Queen, Florist, Guards)
- Sabertooth Tiger Pixel Art Pack (11 Lewd Loops + 10 Gameplay Loops)
- Sabertooth Tiger CG Pack(11x 4K Illustrations)
- Gecko Pixel Art Pack
- Gecko CG Pack (8x 4K Illustrations)
- Kincaid Riding Kobold CG Pack (8x 4K Illustrations)
- Kincaid's Private Quality Time (10 Pixel Art Loops)
- Shower Fun With Friends (9 Pixel Art Loops)
- Bear Pixel Art Pack *NEW*
Sketch Packs
- Random Kincaid Lewds
- Lewd Kobolds
- Sabertooth Tiger Lewd Positions
- Kobold Boss Concepts
- Sabertooth Tiger CG Sketchpack (9 Sketches)
- Gecko Concept & Act Ideas Sketchpack
- Gecko CG Sketch Pack
- Kincaid Toy Riding Animation Sketchpack
- Shower Threesome Sketchpack
- Cutscene Sprites & Character Concepts Sketchpack
- Unused HUD Emotes
- Bear Concept & Act Ideas Sketchpack *NEW*
- Kobold Boss Animation Sketchpack (Work-in-Progress) *NEW*
Hi everyone!
Art Progress
I've been working on getting the core loops of the next animation looking good. For some of the parts I was happy with I have already started the rendering process.
The biggest hurdle for this animation is the big partner in a sitting pose. It took a bit of experimentation to find a loop where the big partner doesn't look super stiff in comparison to Kincaid's up and down movement, but I think I found a good solution!
I added some new progress GIFs to the sketchpack here: https://www.patreon.com/posts/75016556
Build Progress
Null has been working on new features for the next build. The temporary vines that Kincaid can semi-grind on right now will work like ziplines. When we were designing the railgrinding levels for Glitchcaid 2 we thought it would be great to be able to switch back and forth between her boots and her gloves! We're still undecided whether ropes and rails will be two separate objects or if we'll roll them into one whole sub-system.
Until next week!
Cookie & Bunny