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Thank you for your continued support, I'm NumericGazer.
This month we mainly did the following

・Background

・Motion

・Game part

Background

Concept:SebastianLuca

・Concept art: Liese's (Succubus) room

It's great that it matches the character design.

Motion

Animator:KB

Some of Kuro's combat motions are ready. In the previous work, we used assets from the marketplace for attack-type motions, but this time we created unique character-specific motions from scratch.

Attack_Motion

FrontStep_Motion

DamageReaction_Motion

Game Part

This month, I started creating the game in order from the start part of the game, such as title, opening scene, and game start. This means that we have finally stepped into the stage of connecting the assets that have been created so far and turning them into a game. Right now, I am working on the opening cut scene.


Schedule for next month

I will continue to produce games next month as I did this month.

Files

Comments

Anonymous

I would Recommend using AI to help with the workflow along side the marketplace cascadeur can speed up/simplify the animation process then bring it to Unreal, as blender would take too much time, Use AI then Add on top of it

Anonymous

I'm so excited can't wait!

AroundighTTT

Looks amazing! Hope at least an alpha version of the game will come out this year :)

Anonymous

i love the idea that Kuro can remotely control the the guns. But why there are hands on each guns? She is a witch anyway and can control the guns without have hands on right? Lol. Just curious. It might look better if there are no hands personally.

Stepdad

Would it be an idea to have on of the witches have a magic flying panties who flyes off under here skirt and tangles on players face? Like somekind of harry potter spell

哲威 楊

希望死之前能玩到