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*Edit: Two de-bug features were left in.  just ignore them or re-downlaod the game.

So a good chunk of day 2 is done, but it's still super glitchy. I'm going to have to look into a better solution but for now you guys cant test it out and have a little fun. After Claire gets to work she can help a couple of people, but sometimes the images or scenes don't play out properly. I should have it fixed by next update along with Carols bust and Night 2 done. Day 2 ends either when a blindfold gets placed over Claire's eyes, or when she helps The King of Jack o'lanterns, Karen, and the Creepy Girl. As once I can work out how to properly path these decision paths The rest of the days should fall into place :)

For next update I will have Night 2 which is when Claire can be attacked and she can start using her "defense items". "Green Herbs", and "Restraint Keys" . It should be implemented on the December 6th or the 13th. I was hoping to have the game done by the end of the year but that might not happen. However I will give it my best try!

Changelog:

-Added day 2!

-Fixed small dialogue and grammatical issues.

Checklist for next update:

-Fix day one glitches with improper busts and paths.

-Add Carol bust

-Add map for night 2.

Game link:

 https://broseidon-of-the-sea1.itch.io/residential-evil 

Pass: Patreon02

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