Home Artists Posts Import Register

Content

Good evening all, Scriptor here with the latest newsss!

Game development

Work in the past few days has been primarily on experimenting/learning animation inside DAZ. My original schedule for the past few days got kinda turned upside down by two very busy (and unfortunately not so fun) night shifts @healthcare. I’ll spare you guys the details, but the stuff left me too drained to work 100% on game devving, so I didn’t manage to model the test subject cell yet (although I will get right on that tomorrow).


However, I did manage to get a handle on animating inside DAZ studio. Now the animation still looks a bit wonky, but for a first time ever I’m quite happy with it. You guys can check it out in the link at the teasers header. ;3


Work in the coming week will be primarily on the test subject cell and its associated (night) events. Expect the first teasers for that come Wednesday, and if possible a bugfix version (v0.23.2) of No escape as well. ^^

Teasers

https://mega.nz/file/ImZQjBIL#IBJAVfg-ydFRhWaMFtlOk9XiVxhIGhGJBSK_ThBhtBk


Just one this time and a link; the full reveal of Kat’s ‘test subject” suit (minus the boots, those will be shown off on another day). Needs some more tinkering but the base is there, and best of all: It loops! >;D


That’s all for this dev update, see you guys come Wednesday as usual! ^^


Greetz,

Scriptor


=================================================================

Ps. For those interested I also have a Discord, if you’d like come check it out since it’s a pretty chill place! ;3 (Exclusive stuff will always be posted on the FANBOX/Subscribestar pages and not on the Discord, so don’t feel forced to join!): https://discord.gg/RzESaUXD2z


Files

Comments

The Trap Queen

In my honest opinion, it's a little underwhelming but I'm pretty sure that be quickly overshadowed by the playable content that comes with it.

Anonymous

I like it. Very nice to see some smooth movement coming to the game :)

ichbendunicht

i don't want to annoy you, but sadly outfits like that hide too much of her SHINY curves for my taste!:/

Scriptor

And yet outfits like these are a big part of my content, as they've always been. :p I get that you like the doll/close fitting outfits more, as everybody has their own preferences they like the most (as I do as well). More tight fitting outfits will definitely pop up again/more in the game, that's for sure. But these kind of "hiding"/bulky outfits will be popping up a lot as well. It's just how things are; water in the wine Ben. ;3

ichbendunicht

are you threatening me right now i have an alcohol allergy!XD (no seriously; no alcohol for me! at the graduation party, someone thought "it would be funny to loosen up this prudish guy who makes excuses not to have to drink!" I barly survived it!D:)

rubbergrrly

Hey a great start! Id only be concerned that if these become the standard then youll have to go back and add anims for the other struggle/fucking cutscenes in places like the desert world, and so would present project bloat, but it would be great to see if you can pull it off.

Scriptor

I feel you and I'm guarding for that feature creep yea; for now it will only be limited to struggle animations (and potentially some expansion/fucking stuff down the line), but I'm not going to retroactively animate previous scenes/fail-states. Main focus (for now) is to keep moving the game forward instead of reworking things (like the previous update partially did). ;3 ^^