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友達 / Friends







いつも遅れることが多くてすみません

ご支援頂いて本当にありがとうございます

本当に凄く励みになっています


(以下はそれほど重要なことが書いてあるわけではないので、読み飛ばして頂いても大丈夫です)


セリフの差分については、残りは表情の差分や調整とセリフ調整…という感じなのですが、これ以上間隔を空けるのは問題があると思いまして、予定を前倒しにして一枚絵も投稿することにしました。おそらく従来の速度と比べるとかなり速く投稿することになる(…はず)と思います


同じ描き方・環境でもセリフ差分が一枚絵より大きく時間がかかる理由は、おそらくレイヤーの構造が影響していると思ってます

レイヤーというのは、線や色などを一つずつ分けて管理するためのものです

アニメ塗りなら、ラフ・線画・基本色・影色・ハイライトなど

これが複雑になると、キャラごとやパーツごとにレイヤーを分ける人もいます

(例:ラフ、キャラ1の髪の線画・キャラ1の顔の輪郭の線画・キャラ1の目の線画・キャラ1の瞳の線画・キャラ1の口の線画・キャラ1の髪の基本色・キャラ1の髪の影1.キャラ1の髪の影2・キャラ1の髪の影3……)


そして今描いてるセリフ差分は、既に1000枚以上のレイヤーがおそらくあって、描きたいレイヤーを探すだけでもちょっと時間かかったりします

(重複しない名前のレイヤーで600枚。同じ名前のレイヤーも凄く沢山あるので、1000は軽く超えてると思ってます。つまり目のレイヤーが同じ名前で5セットあったりします。途中で一度大がかりにレイヤーを統合しましたが、そのあとはレイヤー構造が複雑になりすぎて統合できなくなりました。牧場の差分もおそらくあれは1000超えてました。また、牧場は途中で一度全面的に描き直したので時間かかりました)

レイヤーの数が多くなると単純に描く以外の部分でかなり時間取られるので、8割以上完成してると見えても後半に行くにつれて時間が多くかかり、予定通りに行かなくなるのかなと思います(今のセリフ差分も、実際には先月末までに投稿したいと思って製作していました。)


差分製作にかかる時間があまりに長いので、もうちょっと良い方法を検討しています。現状は速度が少し遅すぎてこういう作品、みたいなのが全然思い通りに作れていないため

(もちろん質を下げれば速度は速くなるかもしれないですが…質はあまり下げたくない。ちなみにもしかしたら意外に思う方もおられるかもしれないですが、1枚絵といってもこの絵でも200レイヤーくらいあったりします)

ご支援いただき大変ありがとうございます


I'm very sorry I'm always late.

Thank you so much for your support!

It really encourages me a lot!

I really appreciate it


(The following is not that important, so please feel free to skip it)


As for the line differences set, the rest is facial expression variations and adjustments and dialogue adjustments... but I think there is a problem with further intervals, so I have decided to move up the schedule and post single pictures as well. I will probably post much faster than the previous speed (...should be)


I guess the reason why it takes so much longer to make the line differences set than to draw a single picture, even in the same drawing method and environment, is probably due to the structure of the layers

Layers are used to separate and manage lines and colors one by one.

In the case of animation painting, there is a rough sketch layer, line drawing layer, basic colors layer, shadow colors layer, highlights layer, etc.

When it gets complicated, some people separate layers by character and/or by parts

(e.g. rough, line drawing of character 1's hair, line drawing of character 1's facial outline, line drawing of character 1's eyes, line drawing of character 1's eyes, line drawing of character 1's mouth, basic color of character 1's hair, shadow of character 1's hair 1. shadow of character 1's hair 2, shadow of character 1's hair 3 ......)


And for the line differences set I'm drawing now, there are probably already more than 1000 layers, so it sometimes takes a bit of time just to find the layer I want to draw

(There are 600 layers with names that are not duplicates. and I think there are many layers with the same name, so I think the number of layers exceeds 1000. For example, maybe there are more than 5 sets of layers with the same name about the character eyes. I did a major layer merge once during the process, but after that, the layer structure became too complicated to merge. The set of "a farm" probably exceeded 1,000 too. (Also, "a farm set" was once redrawn in the middle of the drawing process, so it took a long time.) When the number of layers increases, it takes a lot of time to make the set other than simply drawing, so even if it looks over 80% complete, it takes a lot of time in the latter half of the set, and I guess it was one of the reasons that it doesn't go as planned (actually I planed to make the line differences set by the end of last month, with the intention of posting it on fanbox)


The time it takes is so long about making the differences sets that I am thinking about a better way because currently the speed is a bit too slow and I am not able to make the works as I would like or I should at all

(Of course, if I lower the quality, the speed may increase...but I don't want to lower the quality too much. By the way, some of you may be surprised to know that this picture has about 200 layers too, even though it is a single picture)

Thank you so much for your support

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