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I tried the KKUTS shader. I uploaded PostProcessingEffects settings and scenes, so please use them well. You need to adjust kkuts's materialeditor settings depending on scenes. Base Card : (Tokiboy) https://www.pixiv.net/artworks/97584082 https://ux.getuploader.com/nHaruka_KK/download/151 << After installing the KK_PostProcessingEffects_v3.8 plug-in here, you need to set the graphic settings according to the manual to get the same lighting.

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tirki1

will you use her + the outfit in a video? 😻

Anonymous

that looks great, can you tell me what settings you use both material editor and post processing effects?

naru

The ME settings are set as it is for the character in the scene I uploaded. The ppe settings are uploaded together when I upload the scene.

Anonymous

You're right, I overlooked the PPE file. Also I notice, Miyu has "detailed normal map" attached so her ME settings can't be applied as presets. I'm currently trying to figure how to fix it 🙂

naru

Can you tell me which version of ME you are using? You also need to install the kkuts plugin. Also, this was made using an old version of kkuts, so it may look different if you use the latest version of kkuts. 😿 This is a plugin problem, so I suffered a lot.

Anonymous

No worries. I believe mine is up to date, ME 3.1.17 KKUTS 2.3 and PPE is 3.8