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Seedy Fuk

There wasn't a edit option so I'll delete and repost, Blender looks remarkably like a simplified 3DS Max I should give it a test some day. The animation still renders looked ok and overall 3.5/5 for the animations themselves. To nitpick on what could be improved first and foremost the speed toggling without proper models it looks like 2 cardboard cutouts "clapping", I'd suggest slowing it down to half the speed it was for those scenes to keep model/animation integrity. Next would be a toss up ( no pun intended ) between the rigging of the joins on Nahd's I understand the thigh/ass rigging can be quite difficult but also the elbow modeling was off so it gave her a "wacky inflatable arm-person" look with her arms locked in that position for the on her back scenes. Lastly I would add some variety in her facial expressions, again I understand how tricky this can be but slight adjustments from wide-eyed to slight squinting, as well as full smile to closed mouth would add more depth

lbz

Yeah, I'm gonna focus on quality over length in the future, because each tiny detail is like (5x10^2), each additional second drastically increasing the amount of work, and much more if any revisions must be made since I can't preview the animation. I want perfect, smooth movement and expression, so future animations may be 10 second seamless loops, but much higher quality.

Seedy Fuk

ahh fun times...it doesn't have a in-view animation viewer? thats a kick in the groin. you could probably limit it to 30sec loops and still hold overall integrity. On the highlight points which didn't fit on my short story, the texturing, lighting and camera angles were spot on and its still lightyears ahead of what I can produce ( limited to "minecraft" animations myself ) and still green when it comes to digital illustrations. Looking forward to your next project all the same, keep up the good work.

lbz

I can playback at 1-2FPS without textures or lights loaded, so I basically can't see the movement until the whole project is fully rendered, which takes days.

Seedy Fuk

I know that pain, when I have to do environment render videos on my relic of a PC specially with multi-layered lighting and textures. generally ill que it up and go for a 100km ( 7hr skate ) and its barely 20% in by the time I return. My fault though as the last model I did was a forbidden city with bamboo forest along with waterfalls, fireflies and other such models...failed that assignment broke my limit to be classed as low poly models with my building and riverways. slowly but surely wins the race.

version15

This was really nice.