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Hello guys and welcome to our weekly progress report, this week we are a little bit early but with lots of Selene, this image will be Lust Vessel: The Departure's main menu, our crewmen have the version without the foam (here). We are also changing the banner last image was too old and we want to have one in the future with all our stuff, but at the moment Selene alone will work.

So what are we doing now? Right now Agrosan is starting with the Slimegirl scene and Cris will do the plantgirl. For the foxgirl we will have an officers poll starting this week to decide what will happen or who will do what. We already have all the backgrounds for the game ready so we are getting into the scenes and the GUI. For today I'll leave you with Selene's room although we already have the rest.

For NBNL, there are already 15 new events in game, I want to have something to release this month so I will make a 25 event release, so we can have something soon, I don't know if futa demon will be in version 0.3, but her character model is already done (and her alternative version too). Also for this version the new characters are all part of existing stories, so the story doesn't get dragged down by new characters.

The trivia fact of the week is about our design philosophy. I've never 100% finished a game, to be honest I don't see the appeal that transfer into how we design the game, on the other side I always loved the games with tons of different endings, that's why when we started working the last part of Lust Vessel we get to the state we are in, since instead of having a game where you can just 100% all the character and different people can get different game experiences. That's why the game have like 10-12 different endings and route exclusive scenes.

That's all for this weeks progress report!

Have a nice day!!

-Sebrio 



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