Little update (Patreon)
Content
Hello! Im really sorry for not posting much here lately. I really enjoy posting on Discord more because its more of a conversation than just some official posts.
Anyways here's some stuff I've been working on:
1. New antagonist face model:
This one is with placeholder texture from the main character:
2. Rootmotion
This is more of a technical thing but nonetheless its really important. Basically blender had no support for rootmotion because of the way it exports FBX files.
So, I've manually added it myself.
Basically what it does is it moves the Root bone underneath the character's feet and also makes it work with FBX.
This is important because now the characters will be syncronized with their physics capsule. They werent in the old build I had so they would teleport into place when they fuck the character.
If ur a game dev urself u might want to check it out in the link below:
https://github.com/Likkkez/RootMotion
3. Story changes
We've decided that now that the half-life niche has been filled by Valve we are switching up the story to make our own universe instead. But dont worry we're gonna have kinda the same vibe. Maybe even better one.
It's gonna be based more in the future and inspired by lovecraftian type stuff. So its like a mix between old lovecraftian entities and high tech future. Im sure it sounds kinda stupid right now but I dont want to spoil you guys much details. We have a writer working on it now and its pretty promising.
Also we decided to name our player character Alice for now.
4. Alice face updates
Old:
new:
New rendered:
Basically made her look less weird and more rounded. I think the new proportions are pretty good.
5. Some in engine stuff
I figured out a system to rotate the ass during sex anims and updated our FBX Exporter to generate animations automatically.
https://redgifs.com/watch/biglameflies
Basically u will be able to move the dildo around and control it if u have VR. And if u dont it'll act as a way to add variation to the animations, picking a random location after every loop.
However, this system posed a big problem to the current setup since Alice is being held by something so the arms need to actually follow her limbs.
So, I've setup an IK rig in engine and a parenting system that parents the robo-arms during playback.
https://redgifs.com/watch/heavysparseemperorpenguin
It's been pretty annoying to set up: