V1.481 - Gameplay Overhaul Lite (Dine Out Reloaded V2 + Burglars Update) (Patreon)
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If you want some of my changes, such as the new Dine Out tunings, make sunny cheat, the LEAVE button, Burglars, or my all foods have calories and fitness improvements but DON'T want the Careers, Relationships, Bills and other systems included in my Gameplay Overhaul, this is the mod for you! In fact, it's the only one for you, because you MUST NOT USE THIS WITH GO. There isn't anything to be gained by using them together, only bugs -- and not the type you cuddle. You can safely use this with Seasons Tuner or the Fertilize All standalone mod.
V1.48 - Dine Out Reloaded V2:
Quick Fixes in V1.4811:
Whoops, we forgot to fix wild foxes in this version. Taken care of!
Quick Fixes in V1.481:
- Waiters will be a bit less obsessive about the waiter station
- Found a bug that could cause significant lag
- Fixed a bug when the game will not spawn hosts. I force them to spawn, and they will go directly to the host station.
- Overall stability improvements, thanks to testers on our Discord!
About Dine Out Reloaded V2
Several aspects of waiters have been redesigned in this new version. If you would like to learn about my thought process and how I went about fixing them, see here: https://www.patreon.com/posts/redesigning-sims-62226808
To me, this makes Dine Out feel like an actually decent Game Pack instead of a buggy mess! In Summary:
- Waiters will no longer be assigned meals. Any waiter can pick up a meal. This improves the restaurants efficiency.
- Waiters will attempt to 'rescue' meals that were never delivered, often times saving a table from never being serviced.
- Waiters are allowed potty breaks late in a shift.
- Waiters will almost always avoid putting dish stacks on tables. They now have a brain, and will first attempt to put them in a waiter station. This helps a LOT with efficiency.
- Customer obnoxious behavior has been further toned down. Children drawing on floors should be fully eliminated. I'm sorry Alexander, do that crap at home.
- Some traits are blacklisted for waiters. Like Knox can no longer be one, and slobs cannot be waiters due to how they handle dishes.
- Waiters are further less likely to drop food on player visits, and are super happy to be serving you. Angry stomp waiters should not be a thing very often.
- Sometimes employees wouldn't spawn. This is a base game bug that my mod kind of made worse. It was due to hosts. If a host can't be found, someone will replace them.
- There is a new cheat: Carl.Fixfriends - if you type this, it will remove all friends under 15 relationship who are not family or not in a club. If you use a number like Carl.FixFriends 5, it would only prune those under 5. The relationships are fully removed.
- If menu items didn't appear for you, I'm hoping this will actually FIX THAT.
Quick Update - New Cheats: There are now a Carl.FixInventory and Carl.SellInventory cheat available with the mod. These are used in live mode, even if they are used to help manage the household inventory. Carl.FixInventory will transfer all obects that can be in a Sim's inventory to the currently active Sim. Carl.SellInventory will sell everything from the household inventory, no matter what. Use this one with care. I expect the first to be most useful to players.
Quick Fix - Wild Foxes should reappear as a lot challenge.
Quick Fix:: Addressed an issue with string tables just now where lot trait text wasn't showing up. That part of the package got corrupted and I couldn't tell.
v1.47 - burglars Improved, Part 2:
- Burglars should no longer go looking for objects on the third floor.
- Sims awake when the burglar enters, giving you a better chance of reacting.
- Large dogs have a 35% chance of attacking and thwarting a burglar for you. More is planned in this area.
- Small dogs can sometimes attack burglars, but not nearly as often. They can still stress the burglar out and make them give up.
- Burglar Alarms - You will find the Stop! Thief Burglar Alarm Model X in build mode for $1500. This will help to summon...
- Detectives - For now these crime fighters will always thwart burglars, given your amazing burglar alarm you paid a ton of money for. However, in the future, a new type of burglar awaits that may be much more slippery!
- If you don't own Get to Work the Burglar Alarm offers the possibility of scaring them off.
- Bugfixes and improvements to burglars and their uniform in particular. It was not always sticking around. It should be fixed now.
v1.46 - Burglars Improved, Part 1:
- First off, burglars can no longer swipe through walls.
- Burglars can now be stopped in over 20 different ways, from sorcery to mermaid powers and vampire abilities. Most afflicting buffs that are negative will work.
- There is a new cheat. Carl.Burglar - type it past 10PM when Sims are asleep to insta-spawn a burglar.
- A Good Neighborhood Lot Trait has been added, which will cut down burglar appearances drastically.
- A Bad Neighborhood Lot Challenge has also been added, and will double the frequency with which you're invaded.
I'll begin work on an alarm system soon for Burglars and come up with other little ways to optimize their behavior and means of combatting them.
V1.45 - Burglars Feature!:
This release features a new Burglar situation that can occur at night from 10PM to 4AM while Sims are sleeping. The Burglar is very efficient and will go for several objects, assuming they don't get something really valuable. You have the option to click them and "Fight for Stuff" to try to get your belongings back. Should you lose, you might take a hefty penalty! The Burglar's outfit was created by Ravasheen (https://ravasheen.com/)
This is phase 1 of my burglars. Next, we ill have an alarm and I will tune it based on your feedback. I also plan to make other ways to make the Burglar go away, and also create a lot challenge called 'Bad Neighborhood' that will make Burglars appear more often. There will also be a lot trait that makes burglars very uncommon.
Other improvements in this patch:
- Gravestones - Head to a cemetery (any lot with tombs) and you'll find a new 'Inter at Cemetery' button on the tomb in your inventory. This will conveniently transfer the Sim to one of the slots in the pre-made graveyard. You can find one searching for #GameplayOverhaul on the gallery or use those made by other players that have blank tombstones.
- Tips for Guitar and Other Instruments are greatly improved. Can be from 10 to 90 at level 10.
- Less Autonomous Chatting - Sims are less likely to cluster up in groups talking away.
- No View Art - this interaction causes immersion issues in a lot of situations. I've taken the ability away form the AI, unless they are at a museum or art gallery.
- Children Make Messes less often and no longer need 90 responsibility to stop. They'll stop this at 35, instead.
- Celebs perform "Hype" less often.
- A CRITICAL bug fix for the new fishing update that prevented some lots from loading.
V1.44 - Fishing Reloaded:
Fishing in the Sims 4 has taken serious hits by EA changes over the years. It became unprofitable and even more random than it was. I've taken the bait and tackled the problem, bringing more sensibility to the skill and made it profitable once more:
- All Fish require some type of bait - if a fish had no bait, I've given it a logical choice such as little fish liking plants, big fish liking medium fish etc. Little fish won't enjoy those larger than them. All other fish bait preferences remain unchanged.
- Bait is much more powerful, taking randomness out of fishing.
- Bait is now listed for all catches in the top-right notification panel. If listed, it means that bait had a very strong effect and the fish likes it.
- If a fish hates a bait, it's unlikely to be caught
- Rares require bait to catch but are worth much more.
- Both Uncommon and Rare Fish had their price to weight value brought back to what they were before EA nuked them.
- Fish remain fresh much longer! 3x as long, actually. To give Sims on long fishing trips the opportunity to get to a fridge.
- The notebook for fishing is garbage. Don't look at it, I couldn't un-screw this horrible decision they made to list baits regardless of their impact.
Less Annoying Conversations & Quick Fix Jan 3, 2021:
I just fixed a big related to some foods that have decorations not being edible. Additionally, I changed the way NPCs can converse with others. They must be MUCH closer to initiate a conversation and can no longer do so across the neighborhood, making your Sim sit there and wait for ages for them to arrive.
The Tuning-Only Mod includes the following:
- Make Sunny shift-click ground cheat
- LEAVE button to get rid of NPCs near-instantly
- All foods have calories, but some have less.
- Sims have a metabolism and can lose weight very slowly by dieting.
- Sims have fewer routing events (such as Bust the Dust sniffing)
- The Potion of Youth will reset Sims back to Young Adult @ 7500 Satisfaction
- Naps (the sleepy kind) are more handy
- Friendly menu improvements, and new Question category
- Important items like Cheat Need, Go Here, and Open on fridge are up first.
- Sims will not invite you out as often unless friends
- Elders get less exhaustion with high fitness
- Plants need watered a bit more often.
- Gardening plants spawn rares more evenly when grafted.
- Sprinklers in Seasons have higher range
- Sims will not sing autonomously
- Dine Out: Fixed Chef Bug
- Dine Out: Faster cooking times
- Dine Out: Made Sims sit more often
- Dine Out: removed paparazzi and celebs will hype less
- Dine Out: Improved Sim behaviors.
- Dine Out: Sims will drop food less often when you are visiting a restaurant
- Dine Out: Sims will eat meals more frequently
- Dine Out: More diners will visit restaurants