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Additions:
-New HScene added: Amelia Outside. To trigger, interact with the Hscene trigger after the Rhyme's Square encounter in Chapter 03, or select it from the main menu gallery
-Tweakable sharpen filter to help remove oversmoothing from temporal antialiasing
-New Style Rank
   -new style rank UI
   -style rank grants points depending on how frequently the last attack has been used. If an attack is used multiple times it will stop gaining points from that attack, so players are encouraged to mix it up
   -Damage multiplier up to 3x depending on style rank
   -tweaks to combo cooldown, point gain parameters
   -rank decay will accelerate if player does not deal damage for 6s
   -getting hit will reduce ranks by up to to 2 rank depending on gameplay difficulty
   -perfect dodge immediately gains a lot of style
-MP system Framework:
   -MP is broken up into bars. Each bar is 100MP. MP will replenish up to 1 bar when empty, but filling more than one bar will require items (in the future) or certain abilities. MP bar will be upgradable in the future.
-Ability System Framework
   -Abilities will be equippable in the future. Currently Scan is hardcode equipped. Note this has no visible UI yet
   
-Perfect dodge now replenishes 100MP when executed. It's hardcoded as an ability currently, but players will be able to swap perfect dodge bonuses in the future.

Tweaks:
-motion blur dialed down
-renamed "motion blur" to "motion blur quality" for more clarity
-game no longer mutes when focus is lost. Better behavior for streamers playing in windowed or borderless windowed mode
-some UI elements have been scaled up a little and their fonts / styling tweaked a little for better legibility
-Corrupt and Probe's health have been dropped 500 points
-Gun damage adds less style rank points than other attacks but increases the combo delay, making it better for extending combos than other attacks
-Hit effects are more visible (their light influence has been increased)
-Enemies crack and explode when they're defeated
-Enemies can no longer be juggled after they're defeated
-Environment art tweaks / additions
-camera shake tweaks
-Time of Day length doubled
-Scan ability now also shows Save Points & Hscenes
-Some environment props are now destructible
-Save point added to downtown shops area, near the dialogue portion with Piro
-hair fake translucency effect added
-game defaults to 60fps fps cap for more consistent frame timing. User can override in settings
-Lock on now prioritizes closer enemies better


Fixes & Optimizations:
-If a player launches in normal mode, then the launch animation can be played again after a jump
-various places where player or enemies can get stuck between containers in ny_pier
-out of bounds in MIS_ST_01 and MIS_ST_03
-can jump over force fields in MIS_ST_03 Rhyme's Square encounter
-mission says new york at the beginning, when it shouldn't
-spamming buttons during load still allows moves to happen while the screen is black
-softlock with pause menu when entering / exiting menus quickly
-out of bounds in downtownstops
-not switching properly between gamepad and kb+mouse
-can pause during loading of MIS_ST_03, which results in black screen without the pause menu showing up
-running to the save point immediately after starting MIS_ST_03 skips receiving the quest altogether and breaks progression
-hitboxes stick around with some cancels
-patched a couple environment art holes in MIS_ST_03 area
-can get stuck in shoulder cam mode
-old runstop still plays in some scenarios
-groundpound decal spawns sideways when floor is set to "no collision"
-normal groundpound does three times the damage
-moonwalk sprint if joystick is gradually returned to center while sprinting
-Various game thread (CPU) optimizations on gameplay actors / AI
-Various UI (CPU) optimizations on ingame HUD widgets
-can throw guns instead of axe in some heavy attacks
-amelia keeps running if bonfire is triggered while input is in a direction
-fillrate optimizations for rain effects and ny_pier area
-running into benches no longer launches them

Files

Comments

Anonymous

why my game didnt update

Anonymous

my game have no update

paperbag

It seems like you are not currently a patron. Bleeding updates are for patrons-only. Updates for steam users will come later.

paperbag

Hello! Please make sure your Launcher channel is set to "bleeding". For more information, you can have a look at the "How to switch Mahou Arms channels and determine the latest build" section of this post: https://www.patreon.com/posts/mahou-arms-user-36572935

Anonymous

i can't find "bleeding" in the launcher,channel that only have"uncensored"and"censored

paperbag

It seems like your last Patreon payment was declined. If you fix that then you should see a "bleeding" channel in the Launcher.

Anonymous

My game won't update either. It gets stuck while trying to apply the update. If I close the application it will download the patch all over again. It will then get stuck on applying the update at 6.25%

paperbag

If the patch fails once, it will usually fail next time too (since it will try to reapply the patch to files that have already been patched). Unfortunately all that can be done right now to fix this error is to go to settings, delete local files or uninstall current version and then reinstall. Sorry for the trouble.

Anonymous

when steam player can play newest game?